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Blend 2–5 digital RGB colors with independent weights. Preview and copy HEX or RGB.
Weights are normalized automatically. 1:1 and 50:50 give the same result. Adding or removing a color resets all weights to equal shares.
Result
HEX
RGB
How does RGB blending work?
Each encoded RGB channel is averaged using normalized weights. This is a digital color calculation, without gamma correction; it does not simulate physical paint or printing ink.
Final channels use Math.round. HEX and RGB share the same integer values.